

Again, one simply has to look at the massive popularity of Forgotten Realms compared to the more exotic D&D settings to see proof of this. Most CRPG players expect traditional fantasy settings and when they don't get that, they lose interest. The setting of D:OS wasn't noteworthy because it was exactly what players expected and wanted. You are seriously underestimating the importance of setting in RPGs.

The vast majority of people who play Mass Effect, modern Fallout, Persona, Final Fantasy, etc, have no interest in isometric RtWP or turn-based CRPGs so their tastes are irrelevant to this point (though they likely have little to no interest in pirate settings either).

To elaborate: the majority of CRPG players have no interest (or actively dislike) pirate settings and much prefer traditional, Euro-centric fantasy settings. After all, the term "RPG" has become so ubiquitous that it encompasses a wide variety of games that have very little in common. I guess I should have been more specific. I just know that if I were trying to pitch (or deciding to green-light) CRPG projects in the wake of Deadfire, "stick to the Forgotten Realms" is not one of the lessons I would take. And I don't really have an explanation for why Kingmaker has apparently sold much better, though I think there are likelier explanations than the setting. Your explanations for Shadowrun's success and Might & Magic X's failure only support my point: having a traditional, Tolkien-esque setting is not ordinarily a decisive factor in a game's sales.įor all that, it's clear that some people reacted badly to Deadfire's setting (or what they took to be Deadfire's setting). Final Fantasy and Persona are JRPGs, sure, but you said "the majority of RPG players only want traditional, Euro-centric fantasy settings," not "the majority of WRPG players." Even limiting ourselves to western RPGs, it seems to me that the original Mass Effect was a hit with many hardcore CRPG fans despite a sci-fi setting.Ĥ. The fact that recent Fallouts have appealed to more than just RPG players does not change the fact that a large number of RPG players have bought and continue to buy Fallout game notwithstanding the absence of elves.ģ. So why think that its traditional elements were a major selling point for the game?Ģ. You agree that D:OS's setting wasn't noteworthy. It's possible I'm wrong about the importance of the setting, but I don't find any of these points persuasive.ġ.
